Mobile Billing UX.UI Design

Improving Workflow Efficiency for Auto Repair Shops

Protected by design spells. Enter the magic word. ✨✨✨

Overview

The project aimed to improving 3M RepairStackβ„’ Billables Invoicing by introducing an Easy Mobile Billing feature that allows estimators to create and manage invoices directly on the shop floor.

As a UX design intern, I proposed and designed a mobile invoicing experience that supports real-time material documentation, intuitive repair application entry, and seamless integration with existing RepairStack systems.

The goal was to replace analog workflows with a pocket-ready digital tool that fits naturally into daily shop operations.


My Role

UX Design Intern I 3M, SIBG Design Team
User Research, Wire Framing, Prototyping, UX/UI Audit, Usability Testing, Design System Development, Stakeholder Presentation

Team

Worked with the 3M RepairStack product group, including 2 UX researcher, 1 product manager, 2 developers, and 1 product owner.

Tool

Figma, Miro, Azure DevOps, Storybook, Microsoft Office

Duration

3 month,​ Jun-Aug 2025

Background

Extending desktop invoicing to a mobile

experience for auto repair estimators

Extending desktop invoicing to a mobile

experience for auto

repair estimators

3M RepairStack Billables is application that helps auto body shops create invoices for 3M materials.

After a major mobile release in late 2024, mobile invoicing increased 150%, revealing new opportunities to support users creating invoices away from their desks.

3M RepairStack Billables Invoicing is application that helps auto body shops create invoices for 3M materials.

After a major mobile release in Sept–Oct 2024, mobile invoicing increased 150%, revealing new opportunities to

support users creating invoices away from their desks.

While effective on desktop, shop floor users still rely

on manual methods, leading to errors and delays.

3M RepairStack Billables Invoicing is application that helps auto body shops create invoices for 3M materials.

After a major mobile release in Sept–Oct 2024, mobile invoicing increased 150%, revealing new opportunities to

support users creating invoices away from their desks.

How might we replace analog workflows from paper to pocket with a mobile invoicing tool that supports real-time material documentation on the shop floor?

How might we develop an automated system that improves work productivity by optimizing monitor positioning and ergonomics?

Our Solution

A mobile invoicing feature replaces manual workflows, allowing estimators to document repairs and submit invoices directly from the shop floor.

Capture Damage in Context

Mark vehicle damage directly on a visual diagram, making it easy to capture application details on the shop floor.

Add Materials on the Spot

Search or browse materials by category to quickly add items without leaving the shop floor.

Review and Submit

Allow users to review added repair applications and submit easily with a clear summary of materials, total RAs, and cost.

WORK PROCESS

Planning project timline

From research insight to proof of concept

As the sole UX designer, I initiated and scoped the mobile invoicing concept based on research insights. I aligned with cross-functional stakeholders, defined the experience direction, and prepared assets for the next phase of product development.

RESEARCH

Understanding estimator needs

Gaps in auto shop workflows with the current mobile application

By observing auto shop workflows, I identified friction both the 3M mobile and desktop invoicing flow. Estimators frequently switched between tools and relied on memory or paper notes. This revealed an opportunity to design an end-to-end mobile workflow that supports real-time documentation directly on the shop floor.

(Journey Map)

(Design Requirements)

DESIGN NEEDS

Defining the design space

Shaping the mobile invoicing opportunity

I mapped the invoicing journey across desktop and mobile to find where mobile could add the most value. I focused on helping estimators capture repair applications, and search materials easily, then aligned these features with the existing mobile flow for consistency.

(User Flow)

DESIGN DEVELOPMENT

Building the mobile design direction

Developing a feasible mobile design concept

I explored multiple concept directions that supports and aligned with stakeholders to ensure feasibility and business alignment. The final direction focused on an interactive vehicle diagram for fast repair selection and a simplified material entry flow.

(Concept Sketch)

Prioritizing information for mobile simplicity


A key challenge was adapting dense desktop information into a mobile interface that supports quick, accurate decisions. I analyzed user performance data with the sales team to define clear information priorities. These insights shaped the core hypotheses and informed the mobile information hierarchy.

(Heat Map & Google Analysis)

How do we redesign desktop-first information to support quick, accurate decisions on mobile?

How might we develop an automated system that improves work productivity by optimizing monitor positioning and ergonomics?

Based on hypotheses about the primary interaction, I aligned with the product team on key information priorities and translated them into the mobile layout.

(Information Hierarchy)

From architecture to prototype

I defined the information architecture, designed key interactions, and built low-fidelity prototypes. After approval, I refined the design within the existing 3M design system for consistency.

(Low Fidelity Prototype)

(High Fidelity Prototype)

DESIGN REFINEMENT

Improving clarity, consistency, and usability

Refining the repair application selection flow

Through internal design critiques, I improved the repair application selection flow to reduce friction. I addressed issues with small touchpoints, limited location precision, and difficulty viewing or editing selected RAs. The updated design keeps the vehicle diagram visible and responsive, while clearly showing selected and frequent repair applications for faster decisions.

Improving touch accuracy and clarity

Through prototype testing, I identified opportunities to improve touch accuracy and reduce visual complexity. I increased touch target sizes, simplified layout grouping to match users’ mental models, and clarified selection states to better support real-world shop environments.

Matching desktop tab behavior

To reduce ambiguity, I aligned component patterns with established desktop behaviors, replacing unclear RA cards with structured tabs for clearer interaction and lower cognitive load.

Reducing progress tracker interaction risk

Because the flow is short and linear, I moved the progress tracker into a navigation drawer, freeing up primary screen space and reducing accidental interactions.

DESIGN SOLUTION

Design solutions and why they matter

Add Repair Application

How might we develop an automated system that improves work productivity by optimizing monitor positioning and ergonomics?

PROBLEM

Estimators manually check damage on printed sheets, creating
repetitive work to translate everything on the desktop.
Estimators manually check damage on printed sheets, creating repetitive work to translate everything on the desktop.

SOLUTION

EASE OF USE

Allows estimators to document damage on
the shop floor with a clear visual diagram.
Allows estimators to document damage on the shop floor with a clear visual diagram.

ACCURACY

Provides simple, quick yet accurate
selections for application type.

Add Material

How might we develop an automated system that improves work productivity by optimizing monitor positioning and ergonomics?

PROBLEM

Users don’t want to walk back and forth to the 3M cabinet,
and the scanner only recognizes codes to select materials.
Users don’t want to walk back and forth to the 3M cabinet, and the scanner only recognizes codes to select materials.

SOLUTION

EASE OF USE

Enable users to add materials by searching
or scrolling by category without scanning.
Allows estimators to document damage on the shop floor with a clear visual diagram.

ACCURACY / FAMILIARITY

Include material images and categories
to support quick recognition and recall.

EVALUATION

Validating the concept with users

Measuring impact through usability testing

In the final three weeks, I led usability testing with six estimators, designing task-based scenarios and measuring success rates to validate the concept. The prototype achieved a 90 percent success rate with no critical failures, confirming strong usability, and post-task feedback helped validate the value of the concept.

VALUE

Will our customers see creating material invoices from a mobile device as a valuable tool for their shop?

Can users complete tasks easily on floor with minimal training?

USABILITY

Are new features usable?

Is the mobile version familiar for current users?

(Research Questions)

(Usability Test Results)

(Usability Test Results)

Evolving the concept through insight

Based on user feedback, I refined the design and proposed improvements. Users preferred starting with the vehicle diagram but struggled with small touch targets. I recommended enhancing diagram-based navigation with clearer visual detail to improve accuracy and precision.

We learned that material images were unnecessary for experienced estimators, but color distinction was important. I proposed adding a color indicator during quantity selection.


I am excited to share that this concept was later adopted into the current mobile product. πŸŽ‰

(Implications from Evaluation)

PRODUCT IMPACT

What I shared

Future planning and handoff

Before concluding my internship, I documented next-phase research plans, outlined the need for larger-scale feature validation, and expanded the mobile design system. I aligned design components with engineering and visual design teams to support future integration.

REFLECTION

My take away from the journey

πŸ‘Š Project challenge

The biggest challenge was navigating a complex product ecosystem while collaborating with diverse stakeholders and understanding a new business model. I learned the importance of asking targeted questions, adapting my communication to different team languages, and aligning design decisions with product and business priorities.

πŸ“ What I learned

This project strengthened my ability to design across systems, translate desktop workflows to mobile, and balance accessibility within industrial environments.

πŸ‘‰ If I had more time

I would expand testing with a broader set of estimators for quantitative insights, conduct targeted A/B tests for feature preferences, and deepen accessibility refinements to align with WCAG standards for future release.